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wzh123 2023-11-12 19:21:32 3

'#include <bits/stdc++.h>

#include<windows.h>

using namespace std;

int main(){

system("title minecraft");

cout<<"请选择你的手机类型\n"<<"1.安卓 2.苹果 3.老年机或手表\n";

int a;

cin>>a;

printf("开始游戏……\n");

Sleep(500);

if (a==1 || a==2){

cout<<"请选择你用什么方式登录\n"<<"1.微信 2.QQ 3.微博 4.百度 5.手机号\n";

int b;

cin>>b;

cout<<"开始游戏!!\n"<<"请选择游玩什么\n"<<"1.服务器 2.单人模式 3.联机大厅 4.我的世界小故事\n";

int c;

cin>>c;

system("cls");

if (c==1){

	Sleep(500);

	printf("正");

	Sleep(500);

	printf("在");

	Sleep(500);

	printf("进");

	Sleep(500);







	printf("入");

	Sleep(500);

	printf("游");

	Sleep(500);

	printf("戏");

	Sleep(500);

	printf(".");

	Sleep(500);

	printf(".");

	Sleep(500);

	printf(".");

	Sleep(500);

	printf(".");

	Sleep(500);

	printf(".");

	Sleep(500);

	printf(".");

	Sleep(500);

	system("cls");

	system("title 租赁服小游戏");

	system("color 6C");

	cout<<"请选择你要进入的服务器\n";

	int d;

	cin>>d;

	cout<<"你进来后发现服主正在服务器中\n"<<"你要做些什么?\n"<<"1.找服主要装备 2.好好生存 3.拉帮结派,收集萌新\n";

	int e;

	cin>>e;

	if (e==1){

		cout<<"服主见你猥琐至极,担心之后被打,把你两刀砍了!\n"<<"You died";

		return 0;

	}

	else if (e==2){

		cout<<"你准备将房子建在哪?\n"<<"1.离出生点近 2.海上 3.地底 4.离出生点有多远就多远\n";

		int f;

		cin>>f;

		if (f==1){

			cout<<"你房子被一些熊孩子拆了,流离失所,卒!\n"<<"You died";

			return 0;

		}

		else if (f==2){

			cout<<"海上不是个明智的选择,晚上,一堆溺尸把你脑子吃了\n"<<"You died";

			return 0;

		}

		else if (f==3){

			cout<<"你在地底猥琐发育,挖到钻石,现在你要出去吗?\n"<<"1.yes 2.no\n";

			int g;

			cin>>g;

			if (g==1){
				cout<<"没想到地上的人发展比你快,把凋零乱放,你被凋零炸死了\n"<<"You died";

				return 0;

			}

			else if (g==2){

				cout<<"地底资源缺乏,被别人欺负\n"<<"You died";

				return 0;

			}

			else{

				cout<<"see you!";

				return 0;

			}

		}

		else if (f==4){

			cout<<"离出生点远的确好,但是死后不容易回家\n"<<"You died";

			return 0;

		}

		else{

			cout<<"see you";

			return 0;

		}


	}
	else if (e==3){


		cout<<"服主怕你们造反,就把你们全部砍头\n"<<"You died";

		return 0;
	}

	else{


		cout<<"see you";

		return 0;

	}

}

else if (c==2){

	cout<<"请输入种子号\n";

	int d;

	cin>>d;

	Sleep(500);


	printf("正");

	Sleep(500);

	printf("在");

	Sleep(500);

	printf("进");


	Sleep(500);

	printf("入");

	Sleep(500);

	printf("游");

	Sleep(500);

	printf("戏");

	Sleep(500);

	printf(".");



	Sleep(500);


	printf(".");

	Sleep(500);

	printf(".");


	Sleep(500);

	printf(".");

	Sleep(500);

	printf(".");

	Sleep(500);


	printf(".");

	Sleep(500);

	system("cls");

	if (d==666){

		system("color 6B");

		cout<<"你走了一段路程后,远远地看见了十字架,你觉得有点不对,于是去到村庄\n";
		cout<<"你接下来要干嘛?\n"<<"1.挖矿 2.四处瞎逛 3.砍树\n";

		int e;

		cin>>e;

		if (e==1){

			cout<<"你在村庄附近看见一个不是自己挖的人工矿道,你要进去吗?\n";

			cout<<"1.yes 2.no\n";

			int f;

			cin>>f;

			if (f==1){

				cout<<"你发现矿道下有一个告示牌写着 Look back 你回头就看见了him,他一拳把你杀了\n";

				cout<<"You died\n";

				cout<<"你按复活也不行,于是把电脑砸了,你被母亲First Blood";

				return 0;

			}

			else if (f==2){

				cout<<"你离开那,感觉越来越不对劲,于是回到村庄,在中途看见一路蔓延的火";

				cout<<"你还要回村吗?\n"<<"1.no 2.yes\n";

				int g;

				cin>>g;

				if (g==1){

					cout<<"him带着暗黑四大护法和亡灵军队\n"<<"You died\n";

					cout<<"你按复活也不行,于是把电脑砸了,你被母亲double kill";

					return 0;

				}
				else if (g==2){


					cout<<"你看见一个白衣少年在毁灭村庄,凑近一瞧,原来是 Entity 303 你要保护村庄吗?\n";
					cout<<"1.yes 2.no\n";

					int h;

					cin>>h;

					if (h==1){

						cout<<"你被 Entity 303 吊打\n"<<"You died\n";

						cout<<"你按复活也不行,于是把电脑砸了,你被母亲Three kills";

						return 0;

					}

					else if (h==2){

						cout<<"him带着暗黑四大护法和亡灵军队\n"<<"You died\n";

						cout<<"你按复活也不行,于是把电脑砸了,你被母亲Four kills";

						return 0;

					}

					else{

						cout<<"see you";
						return 0;

					}


				}
				else{

					cout<<"see you";

					return 0;

				}

			}

			else{

				cout<<"see you";

				return 0;

			}

		}

		else if (e==2){

			cout<<"him带着暗黑四大护法和亡灵军队\n"<<"You died\n";

			cout<<"你按复活也不行,于是把电脑砸了,你被母亲double kill";

			return 0;

		}

		else if (e==3){

			cout<<"你在砍树时看见一个黑色的身影,你要去追他吗?\n"<<"1.yes 2.no\n";

			int f;

			cin>>f;
			if (f==1){

				cout<<"他一转身,黑色的躯体,白色的双眼,是 null 你的脑袋爆掉了\n"<<"You died\n";

				cout<<"你按复活也不行,于是把电脑砸了,你被母亲 victory";

				return 0;

			}

			else if (f==2){

				cout<<"他扔了一把剑插入你的心脏\n"<<"You died\n";

				cout<<"你按复活也不行,于是把电脑砸了,你被母亲 ACE";

				return 0; 

			}

			else{

				cout<<"see you";

				return 0;
			}

		}

		else{

			cout<<"see you";

			return 0;

		}


	}

	else{

		system("color 5F");

		cout<<"你出生在掠夺者哨塔旁,你先打还是发育,还是去村庄\n"<<"1.打击 2.发育 3.去村庄\n";

		int e;
		cin>>e;

		if (e==1){

			cout<<"开局打哨塔,为人民做贡献,但你还是\n"<<"You died";

			return 0;

		}

		else if (e==2){

			cout<<"你现在去干什么?\n"<<"1.开人工矿道 2.砍树 3.找矿洞\n";

			int f;

			cin>>f;

			if (f==1){

				cout<<"你准备怎么挖?\n"<<"1.垂直向下 2.阶梯状\n";

				int g;

				cin>>g;

				if (g==1){


					cout<<"你垂直向下挖到了岩浆\n"<<"You died";

					return 0;

				}

				else if (g==2){

					cout<<"真幸运,你躲过了岩浆,你看见岩浆旁有钻石,你去挖吗\n"<<"1.no 2.yes\n";

					int h;

					cin>>h;

					if (h==1){

						cout<<"刚好有个闪电苦力怕路过,你砍死了它,你挖到了钻石,你要做什么\n";

						cout<<"1.回家 2.继续发育\n";

						int i;


						cin>>i;

						if (i==1){
							cout<<"刚好外面是血月,你一上去就被杀了\n"<<"You died";

							return 0;

						}

						else if (i==2){

							cout<<"你不仅躲过了血月,还挖了35颗钻石,你现在准备去哪发展\n";

							cout<<"1.地狱 2.末地\n";

							int j;
							cin>>j;

							if (j==1){

								cout<<"你去挖黑曜石时,掉入岩浆\n"<<"You died";

								return 0;

							}

							else if (j==2){

								cout<<"你成功战胜末影龙\n"<<"You win";

								int x;

								cin>>x;

								return 0;

							}

							else{

								cout<<"see you";

								return 0;

							}

						}

						else{

							cout<<"see you";
							return 0;

						}

					}

					else if (h==2){

						cout<<"闪电苦力怕低调路过,砰~~\n"<<"You died";

						return 0;

					}

					else{
						cout<<"see you";

						return 0;

					}

				}

				else{

					cout<<"see you";

					return 0;

				}

			}

			else if (f==2){

				cout<<"你得到了大量木头,你现在干什么\n"<<"1.造房子 2.挖矿\n";

				int g;

				cin>>g;

				if (g==1){

					cout<<"你造完房子后已经是捣蛋夜\n"<<"You died";

					return 0;
				}

				else if (g==2){

					cout<<"现在挖矿太晚了,一堆creeper在你身边,砰~~\n"<<"You died";

					return 0;

				}

				else{

					cout<<"see you";

					return 0;
				}

			}

			else if (f==3){

				cout<<"你找了一天也没找到,狂欢夜来临\n"<<"You died";

				return 0;

			}

			else{

				cout<<"see you";
				return 0;


			}
		}

		else if (e==3){

			cout<<"结果村庄里全是奸商,你把电脑砸了\n"<<"你被母亲招待了一次竹笋炒肉丝";

			return 0;

		}

		else{

			cout<<"see you";

			return 0;

		}

	}

}

else if (c==3){

	system("color 1A");

	cout<<"你要和谁玩\n"<<"1.作者林** 2.作者朋友陈**用电脑玩 3.作者朋友夏** 4.和自己朋友 5.乱进房间\n";

	int d;

	cin>>d;

	Sleep(500);

	printf("正");

	Sleep(500);

	printf("在");

	Sleep(500);

	printf("进");

	Sleep(500);

	printf("入");

	Sleep(500);

	printf("游");
	Sleep(500);

	printf("戏");

	Sleep(500);

	printf(".");

	Sleep(500);

	printf(".");

	Sleep(500);

	printf(".");

	Sleep(500);

	printf(".");
	Sleep(500);

	printf(".");

	Sleep(500);

	printf(".");

	Sleep(500);

	system("cls");

	if (d==1){

		cout<<"你一进入游戏便看见林**再建东西,你要干什么\n"<<"1.阻止 2.慢慢发展\n";

		int e;

		cin>>e;

		if (e==1){

			cout<<"林**很是愤怒,把你无限传送至1000层\n";

			for (int i=1;i<=5;i++){

				cout<<"你从高处摔下来\n";

			}

			cout<<"You died";

			return 0;

		}

		else if (e==2){
			cout<<"结果林**造的是召唤 Entity 303 的祭台, Entity 303 一出现将你杀掉\n"<<"You died";

			return 0;

		}

		else{

			cout<<"see you";

			return 0;

		}
	}

	else if (d==2){

		cout<<"陈**非常友好,一来就百亿tnt,你的显卡凉了";

		return 0;

	}

	else if (d==3){

		cout<<"你一进入游戏发现是夜晚,你要干什么?\n"<<"1.砍树 2.挖矿 3.退出\n";
		int e;

		cin>>e;

		if (e==1){

			cout<<"你砍树时周围一个怪也没有,夏**挖了个洞躲了进去\n";

			cout<<"你一砍,砍到大天亮,这时太阳升了起来,它有着猥琐表情\n";

			cout<<"你要作甚?\n"<<"1.逃跑 2.退出\n";
			int f;

			cin>>f;

			if (f==1){

				cout<<"你跑了许久周围全都是岩浆\n"<<"You died";

				return 0;

			}

			else if (f==2){

				cout<<"你发现退不了,一拳把手机打爆了";

				return 0;

			}

			else{

				cout<<"see you";

				return 0;
			}

		}

		else if (e==2){

			cout<<"你在地底挖矿,突然Red Sun出现,周围变为岩浆\n"<<"You died";

			return 0;
		}


		else if (e==3){

			cout<<"你发现退不了,一拳把手机打爆了";

			return 0;

		}

		else{

			cout<<"see you";

			return 0;


		}

	}

	else if (d==4){

		Sleep(500);

		printf("正");
		Sleep(500);


		printf("在");
		Sleep(500);


		printf("进");
		Sleep(500);


		printf("入");
		Sleep(500);

		printf("游");

		Sleep(500);

		printf("戏");

		Sleep(500);

		printf(".");
		Sleep(500);

		printf(".");

		Sleep(500);

		printf(".");

		Sleep(500);



		printf(".");

		Sleep(500);

		printf(".");

		Sleep(500);

		printf(".");

		Sleep(500);

		system("cls");

		system("color 3D");


		cout<<"你和自己朋友一起玩,你要作甚?\n"<<"1.砍树 2.挖矿 3.造房\n";
		int e;

		cin>>e;

		if (e==1){

			cout<<"现在你得到了10组木头,天也晚了,你准备干什么?\n"<<"1.挖个洞当家 2.造家\n";

			int f;

			cin>>f;


			if (f==1){

				cout<<"你在晚上时还顺便挖矿,现在你和朋友都有铁套、钻剑了\n";

				cout<<"你又准备做啥?\n"<<"1.杀末影人 2.挖黑曜石、钻石\n";

				int g;

				cin>>g;


				if (g==1){

					cout<<"你和朋友不小心闯入末影人的洞穴\n"<<"You died";

					return 0;

				}


				else if (g==2){

					cout<<"后来你们附魔了钻剑、弓、套装,打败末影龙,拿到宝藏\n";

					cout<<"You win";

					int x;

					cin>>x;

					return 0;

				}

				else{

					cout<<"see you";

					return 0;

				}

			}

			else if (f==2){

				cout<<"你们造家时,一堆怪物围攻你\n"<<"You died";

				return 0;

			}

			else{

				cout<<"see you";

				return 0;

			}	

		}

		else if (e==2){

			cout<<"你们拥有足够多的矿物了,你要干什么?\n"<<"1.造家 2.杀怪 3.去地狱\n";

			int f;


			cin>>f;
			if (f==1){

				cout<<"你们造家时已经到了血月\n"<<"You died";

				return 0;

			}

			else if (f==2){

				cout<<"你们杀了许多怪,拥有很多经验,又要干嘛?\n"<<"1.附魔 2.去末地\n";

				int g;

				cin>>g;

				if (g==1){

					cout<<"你朋友为了秀附魔,把你砍死了\n"<<"You died";
					return 0;

				}

				else if (g==2){


					cout<<"你们去了末地,准备怎么打末影龙?\n"<<"1.两人一起打龙 2.一起打水晶 3.分开打\n";

					int h;

					cin>>h;

					if (h==1){

						cout<<"末影龙无限回血\n"<<"You died";

						return 0;

					}

					else if (h==2){

						cout<<"你们两人都打水晶,没人管末影龙\n"<<"You died";
						return 0;

					}

					else if (h==3){

						cout<<"你们靠着你们“优秀”的配合能力打败了末影龙\n"<<"You win";


						return 0;
					}

					else{

						cout<<"see you";

						return 0;
					}


				}

				else{

					cout<<"see you";
					return 0;

				}


			}

			else if (f==3){

				cout<<"你们去到了地狱拿到了许多宝贝,可是你脚滑掉入岩浆\n"<<"You died";

				return 0;


			}

			else{
				cout<<"see you";

				return 0;

			}

		}

		else if (e==3){

			cout<<"你们一造造到大晚上,刚好lunner moon 来临控制了你们的发展\n"<<"You died";
			return 0;

		}

		else{

			cout<<"see you";
			return 0;

		}

	}

	else if (d==5){

		Sleep(500);

		printf("正");
		Sleep(500);

		printf("在");

		Sleep(500);

		printf("进");

		Sleep(500);

		printf("入");

		Sleep(500);

		printf("游");

		Sleep(500);
		printf("戏");

		Sleep(500);

		printf(".");

		Sleep(500);

		printf(".");

		Sleep(500);
		printf(".");

		Sleep(500);

		printf(".");

		Sleep(500);

		printf(".");
		Sleep(500);

		printf(".");

		Sleep(500);

		system("cls");

		system("color 4F");

		cout<<"你乱进房间,里面房主让你们打开麦克风你开吗?\n"<<"1.no 2.yes\n";

		int e;

		cin>>e;

		if (e==1){

			cout<<"里面一直在骂脏话“***************”被你妈听见\n"<<"You died";

			return 0;
		}

		else if (e==2){

			cout<<"房主已将你踢出房间";

			return 0;

		}

		else{

			cout<<"see you";
			return 0;

		}
	}

	else{

		cout<<"see you";

		return 0;

	}

}

else if (c==4){

	system("color 6B");
	cout<<"MC小故事即将开始,(按任意数字继续)\n";

	int d;
	cin>>d;

	Sleep(500);

	cout<<"在茫茫宇宙中有一个星球——方块星球\n";

	int e;

	cin>>e;

	cout<<"在这星球上还有3位创世神,Noatch、Him和……\n";

	int f;
	cin>>f;

	cout<<"Udebring,Udebring他收了个关门弟子——Entity 303,虽然Udebring是创世神,可是他\n";

	cout<<"渴望力量,抢到了力量之匙,到了方块大陆上召唤了祭坛,准备获取力量时\n";

	cout<<"Him突然出现阻止\n";

	int g;

	cin>>g;

	cout<<"可是Him虽然是创世神,但是Him却还是敌不过已得到力量之匙Udebring\n";

	int h;

	cin>>h;

	cout<<"Him被Udebring打残废了,只好念出咒语,叫出了Noatch\n";

	cout<<"Noatch、Him两人合作将Udebring打死了,夺得了力量之匙\n";

	cout<<"创造了MC大陆\n";

	int i;

	cin>>i;

	cout<<"Him和Noatch二人合力创造了许多生物:史蒂夫、羊、猪……\n";

	cout<<"可是过了许久也出现了许多怪物\n";

	int j;

	cin>>j;

	cout<<"Him看见自己创造的MC大陆有了怪物,便准备控制MC大陆的发展\n";

	cout<<"可是Noatch却决定放任MC大陆发展\n";

	int k;

	cin>>k;

	cout<<"于是Him和Noatch便因为思想不同大打出手\n";

	cout<<"结果Him被Noatch封印到下界\n";

	int l;

	cin>>l;

	cout<<"Him的分身就准备联合末地救出Him\n"; 

	int a;
	cin>>a;

	cout<<"Him的分身把Him本体救出来了\n";

	int qwe;

	cin>>qwe;

	cout<<"最后,Noatch把打死了Him\t"; 

	int qw;

	cin>>qw;

	cout<<"Noatch成了唯一的一个创世神";

}

else{
	cout<<"see you";

	return 0;

}

}

else{ cout<<"你的手机爆掉了!!!";

return 0;

}

return 0; }'

{{ vote && vote.total.up }}